PhaseShift
Gameplay Programmer
This project is a classic 2D platformer. I hardcoded the overall movement mechanics of the player character, Satyr.
Gameplay Programmer
This project is a classic 2D platformer. I hardcoded the overall movement mechanics of the player character, Satyr.
Gameplay Programmer
A Vampire Survivors clone with a spell system inspired by Noita. I recreated both enemy spawning mechanics and the dynamic slot-based spell system.
Ongoing Project.